atelier support

3D export guide

To ensure accurate rendering, your 3D garment file must meet these export standards. We currently accept .glb files, or zipped .gltf files with materials.

01

UV maps

UVs must be unwrapped and non-overlapping. This helps preserve fabric textures, prints, trims, and surface detail during rendering.

Bad UV map example
avoid overlapping UVs
UV map export setting
check export settings
Good UV map example
clean unwrapped UVs
02

topstitch

Export all topstitches as texture, not .OBJ. This keeps the file lighter and prevents unnecessary geometry issues.

Topstitch exported as OBJ
avoid .OBJ topstitch
Topstitch exported as texture
export as texture
03

orientation

The garment should face forward. Avatar arms should be at the sides where possible. A standard A-pose is not ideal for the render pipeline.

Correct garment orientation
front-facing garment orientation
04

export settings

Export as .glb where possible, or zipped .gltf with materials. Do not export the avatar. Scale should be in metres.

CLO3D export settings
recommended CLO3D export settings