01
UV maps
UVs must be unwrapped and non-overlapping. This helps preserve fabric textures, prints, trims, and surface detail during rendering.
To ensure accurate rendering, your 3D garment file must meet these export standards. We currently accept .glb files, or zipped .gltf files with materials.
UVs must be unwrapped and non-overlapping. This helps preserve fabric textures, prints, trims, and surface detail during rendering.
Export all topstitches as texture, not .OBJ. This keeps the file lighter and prevents unnecessary geometry issues.
The garment should face forward. Avatar arms should be at the sides where possible. A standard A-pose is not ideal for the render pipeline.
Export as .glb where possible, or zipped .gltf with materials. Do not export the avatar. Scale should be in metres.